AI Insights · Timothy · April 2024
Top 5 Platformer Games in Germany: Q1 2024 Performance
Discover the top-performing platformer games in Germany for Q1 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 platformer games on a unified platform in Germany showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends based on Sensor Tower data.
Subway Surfers from Sybo Games experienced fluctuating weekly downloads, peaking at approximately 60.6K in mid-January. The game's weekly revenue saw a peak of about $9.8K at the end of January, followed by a decline to around $3.9K in early March. Active users had a notable increase, reaching around 731.8K by the end of January, before a slight fluctuation, ending the quarter at approximately 699.3K.
Stumble Guys by Scopely, Inc. saw its highest weekly revenue of around $101.3K in the first week of January, with a gradual decline to approximately $59K by the end of March. Weekly downloads peaked at about 41.2K in the last week of March, while active users showed a downward trend, from around 452.4K at the beginning of the quarter to approximately 389.2K in the last week.
Build A Queen from SUPERSONIC STUDIOS LTD had a steady increase in weekly downloads, peaking at approximately 42.5K in mid-February. Weekly revenue remained minimal, with a peak of around $25 in the first week of January. Active users saw a peak of about 109K in mid-February, ending the quarter with approximately 96.3K.
Geometry Dash Lite by RobTop Games AB showed stable weekly downloads, peaking at around 34K in the first week of January. Weekly revenue remained consistent, with slight fluctuations, peaking at around $2K in the first week of January. Active users saw a slight decline from around 540.7K at the start of the quarter to approximately 445.8K by the end of March.
Going Balls, also from SUPERSONIC STUDIOS LTD, experienced a peak in weekly downloads of about 31.9K at the beginning of January. Weekly revenue remained relatively low, peaking at around $537 in mid-March. Active users fluctuated, peaking at approximately 192.2K in late January and ending the quarter at around 173K.
For more detailed insights and data on these games, visit Sensor Tower.